Board Game Prototyping
Jackbox games are a series of games that exist on all digital platforms where each installment consists of at least 4 different many multiplayer party games. In out sessions we played Trivia murder party 2, bracketeering, and push the button. Each game has its own set of rules and mechanics but a shared mechanics of all the games is the use of phones to interact with the game as well as social interaction and .

Trivia murder party 2 is a game where 8 players plus an audience are put into a old, decrepit mansion where they are forced to answer trivia questions or be turned into a ghost. The game works in 2 phases. In the first phase, the players answer trivia questions on their phones. Players who get the answer right receive money, which is the games form of score, and are safe from being killed off. The players who get the question wrong are taken to a mini game in which the players must try to be the best of the remaining players as to bot be turned into a ghost. Mini-games consist of rolling dice, guessing answers, drawing images and more that are all done on the phone. the player who answered right are asked to help obstruct player in the mini games and make it harder for them to succeed. During this phase the audience is also earning a score based on the percentage of the members answering correct. They do not participate in the mini games. Phase 2 is activated when there is only 1 living player left or a certain number of trivia questions are answered, which is determined randomly. In this phase, the players are racing to see who can escape the mansion first while avoiding the falling floor. To do this, players are given a multiple choice question and how many answers they pic correctly determine how far they move. Alive players are given 2 choices while ghosts are given 3. first to escape wins. The audience doesnt effect this game all too much other than adding in one more opponent the players have to think about.

Bracketeering is a game where 16 players and an audience give an answer to a prompt and predict which answer is the best in each bracket. This game consists of 2 rounds where a prompt is given to each player to submit an answer. When all answers are submitted, each player is then asked to vote on the answer they believe will move to the next bracket. The brackets are then revealed and, using their phones, everyone (which includes the audience) votes on the answer they like the most. Who ever predicted the answer the moves forward receives point. In the event of a tie, everyone is asked to vote again on the two tied choices and if it ties one more time they must show support by tapping on the choice they want. This continues until an answer moves on to the end of the brackets. The person who submitted the answer gets a bonus to their score. The second round flows more in the same way except the prompt is changed for every bracket. This game has more of the discussion and social aspect where people in the room can change the choices of other players. The audience participates by voting and discussing options, their choices help bolster point values.

Push the button is a trust and deception game where a handful of players work to figure out which of them is a traitor. Players are split into humans and aliens and are given 15 mins to eject the aliens from the ship. Humans must use a series of tests to discover who the aliens are, while the aliens have to try and deceive the humans. This game is mostly discussion and talking, inferring and trickery. There is no audience in a mechanic sense but people watching can still comment and participate on the discussion of the game